-------------------------------------
--- HALF - LIFE : SUBSTANCE GOLD ---
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the enhanced single player experience
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version: 1.2
release: 12/12/2005
website: http://xdiesp.altervista.org
contact: xdiesp@gmail.com

index
1.Features
2.Weapons
3.HEV Forms
4.Gameplay Hints
5.FAQ
6.Credits
7.disclaimer

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--- 1 . FEATURES ----
---------------------

Half-Life:SUBSTANCE GOLD gives the HL2 single player campaign harder challenges and hectic action: 4 gamemodes to test your skills with, a wide array of weapons and 5 different player classes to best suit your gaming style. Welcome to the real Substance, what action is made of!

Features: 

- New single player campaign modes: European Extreme mode is a nightmare/legendary difficulty with all the Substance features but no extra encounters - best for low-level hardwares; the Gordon Tales are an alternate take on Freeman's arrival to C17, which start with a new intro and follow his steps in the Seventeen Years War - think of the chaos of the "Follow Freeman!" chapter,only from the beginning; while Survivor mode is based on health management and trades Halo shields for medikits, so you must save and leech health or an error too many in the canals could prove fatal only in the citadel!;

- Gameplay additions: bullet time + fast reload as in Max Payne 2, gruesome new gibbing system,friendly fire,open wounds, Critical Hit System as in Shogo (score headshots and melee kills to win health!), the weapons' weight affect your walk speed, fast Punch button, crosshair disappears if you don't slow down, alternate firemodes, allies spawning, enemy conversions, incendiary/dark energy shells, kill striders with normal guns and meet bullsquids, houndeyes, assassins and stalkers; 

- The lost Raising the Bar HL2 intro recreated by MedicDance and Smanu85; 

- Get acquainted with the new game features in the revised VR Training map or enjoy the Substance comics by artist LKL; 

- The HEV FORMS class system,press "TAB" and select your personality among the following ones! Unlocked once you acquire the crowbar from Barney.

[GORDON FREEMAN] is a scientist and knows how to play defensively while exploiting his enemies' advanced technology to build friendly units and nasty traps. 
Abilities: HEV Shield (protects from damage and melee attacks in particular) and thermal flashlight (can be focused until it burns enemies) 
Weapons: punch,crowbar,stunstick+manhack,pistol,mp5+grenade (employs hand grenades),dual combine ball launcher,jackhammer+turrett,bugbait+antlion,berserk ggun (turns super if you use it for a while),explosive-stuffed proximity headcrab (kill headcrabs,win ammo),covenant grenade,quad free fire rpg; 

[LIQUID SNAKE] is the terrorist leader of fox-hound and his specialties are mass killings and stylish matrixesque executions with any kind of weapon or even bare-handed fights. 
Abilities: Killing Spree,HEV Knuckles,super throw (splash enemies with crates or barrels),extended bullet time 
Weapons: punch,tazer,stunstick+manhack,desert eagle,AK47,HK23,Vulcan minicannon,super shotgun 1/2/4 ammo,cluster incendiary grenade,quad free fire rpg,bugbait+antlion,berserk ggun; 

[SOLID SNAKE] is a talented spy who relies on his stealth camouflage to evade capture or to approach and kill unaware foes in close quarters combat or silent arms. 
Abilities: Stealth Camouflage,Fortune Device (EMP explosion that hurts close enemies and makes impossible for enemy bullets to hit you),HL1 Long Jump Module,Double Jump and Leap attack (mid-air melee attacks are stronger)
Weapons: knife,silenced pistol,silenced famas,silenced crossbow with normal+fire+explosive arrows,gravity gloves (choke enemies!),the slam,chaff grenade (converted combines are friendly to you and slaughter each other),quad free fire rpg,bugbait+antlion,berserk ggun; 

[BIG BOSS] is an infiltrator who has learnt the ways of the predator in the jungle, healing his own wounds and capping his targets from afar with famed precision. 
Abilities: morfine shot,nightvisions,crouch mimetism 
Weapons: hunting knife,stunstick+manhack,flaregun,free fire scoped desert eagle,scoped tranquillizer shotgun,scoped AWP with embedded bullet time,scoped bigger jackhammer,scoped OICW,quad free fire rpg,bugbait+antlion,berserk ggun,proximity headcrab; 

[GRAY FOX] is a ninja wrath who shifts through the fabric of reality to coldly murder any living thing fool enough to try and oppose him. This form is locked until you beat the game once. 
Abilities: Shift to Spectral Plane,Ultimate Fortune Device and Instant Gib with any weapon 
Weapons: progressive katana,sns-50,sawed-off,xm-8,AUG rifle,super ggun,covenant grenade,chaff grenade,slam,quad free fire rpg,bugbait+antlion; 

- General fixes: stats are now ported through levels,fixed bugs concerning invisibility,blue grids and turrets. If you get stuck in a level,hit the Bugfix button on the main menu. If you get too many crashes,lower your audiovideo details and customize your launch options as stated in the FAQs; 

- System requirements: 1G ram, 2.5Ghz processor for medium detail,anisotropic and AAS disabled. 




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--- 2 . WEAPONS ---
-------------------

CROWBAR
- Primary attack is fast but short ranged. 
- Secondary attack delivers a faster and stronger blow,but depletes its limited energy source fast.
- Scoring a kill grants you a 5 health bonus.
 
TAZER
- Primary attack swings the device back and forth causing minor damage. 
- Secondary attack electrocutes the target causing an higly damaging electroshock which depletes its limited energy source. 
- Can be recalled via the Punch key. 
- Powered up by Killing Spree. 
- Scoring a kill grants you a 5 health bonus.
 
KNIFE
- Primary and secondary attacks deal swift and deadly combo attacks that can make short story of any enemy in no time. 
- Can be recalled via the Punch key. 
- Try using the knife together with the HEV Stealth ability. 
- Scoring a kill grants you a 5 health bonus.
 
HUNTING DAGGER
- Primary attack swings the knife at your targets causing moderate damage. 
- Secondary attack is stronger,but energy demanding too.
- Scoring a kill grants you a 5 health bonus.
 
PROGRESSIVE BLADE
- Instant kill. 
- Medium range. 
- Dash and time your swings. 
- Scoring a kill grants you a 5 health bonus.
 
PUNCH
- A quick punch that can be recalled with the Melee Attack key. 
- Powered up by Killing Spree and HEV Knuckles. 
 
STUNSTICK
- Primary attack is a very strong and slow physical blow that stuns enemies. No ammo requirements. 
- Secondary attack launches a friendly manhack that works for you,especially good to get shot in your place or to slice up melee attackers. 
 
USP
- Primary attack provides good damage to waste cops and zombies easy. 12 bullets per clip assure constant firepower. 
- Supports Burst Shot. 
 
DUAL COLTS
- Primary attack shoots the 2 colts in close succession. 
- Clip hosts 7 bullets for each gun 
- Powered up by Killing Spree 
 
SILENCED PISTOL
- Primary attack is stealthy,precise and extremely damaging for a handgun. Clip holds 12 bullets. 
- Supports Burst Shot. 
 
SCOPED DESERT EAGLE
- Primary attack shoots highly damaging bullets as fast as you can press the shoot button.
- Clips contain 6 bullets each. 
- Secondary attack zooms in and out. 
- Supports Burst Shot. 
 
SNS 50
- Primary attack kills.
- Clip hosts 7 bullets.
- Slow fire rate.

FLAREGUN
- Primary attack fires a burning flare,fatal for anyone who touches it. Clips hosts 6 flares each. 
- Secondary attack shoots a napalm wave that burns anyone who is caught in the trail of fire. 
 
 
MP5 + GRENADER
- Primary attack is versatile for all situations but you can only bring 3 more clips with you,50 bullets each. 
- Secondary attack equips and launches one of your standard grenades,meaning you won't have to find those impossible smg1-only ones. 
- Supports Burst Shot. 
 
AK-47 RIFLE
- Primary attack deals higher damage than the MP5,with superior firerate and worst precision. 
- Perfect precision when used in Bullet Time 
- Powered up by Killing Spree 
- Supports Burst Shot. 
 
SILENCED FAMAS
- Primary attack deals medium damage but is handicapped by a small 25 bullets clip. 
- Use it to weak or lure away enemies before finishing them with more powerful attacks 
- Supports Burst Shot. 
 
HK-23E
- Primary attack deals high damage but clip and stash are limited to 30 explosive bullets. 
- Fast reloading system. 
 
I-RIFLE (ball launcher)
- Primary attack employs normal irifle ammo to generate a big ball of dark matter that explodes after less than a second. Use it as mix between a shotgun (short range),a snipergun (precision required) and a grenade launcher (splash effect). Uses just 1 out of the 3 available ammo per clip. 
- Secondary attack shoots a small orb that flies and bounces for 4 seconds. Best in a closed enviroment,yet it can also be used to snipe. 
 
VULCAN MINICANNON
- Primary attack unleashes hell on earth until you become deaf after 500 consecutive shots fired at 1000 decibels. 
- Ammo is quire rare and reloading times are life-long. 
- Even more powered up by Killing Spree. 
- Supports Burst Shot. 
 
OICW
- Primary attack is extremely damaging and precise for a machinegun. Clips host 30 bullets each. 
- Secondary attack zooms in and out. 
- Supports Burst Shot. 

XM-8
- Primary attack shoots highly explosive bullets that gib on impact. 
- 500 bullets per clip sound enough for a start. 
- Supports Burst Shot. 
 
SPAS-12 SHOTGUN
- Primary attack shoots 6 pellets: not terribly powerful yet good as a middle ranged casual attack,before you plan a strategy. Each clip stores 6 bullets 
- Secondary attack shoots 12 pellets: they deal quite a punch against a close target,but don't lower your guard and aim for the head. 
 
M3 SUPER SHOTGUN
- Select your favorite firemode to either shoot 1,2 or 4 bullets at a single time. 
- The more bullets you fire,the greater will be the inflicted damage (from small to gibbing). Clips are 8 bullets each. 
- Slow reload. 
- Powered up by Killing Spree. 
 
HUNTING RIFLE
- Primary attack delivers a powerful,precise and quite fast hit that is akin to Father Grigori's attacks. 
- Secondary attack zooms in and out. 
 
SAWED-OFF
- Makes the target explode on hit. 
- Clips are 8 bullets each. 
- Slow reload. 
 
JACKHAMMER REX
- Primary attack shoots like a shotgun with a high firerate.
- Best used when assaulting the enemy frontally. Each clip contains 12 bullets. 
- Secondary attack makes you abandon your weapon on the ground as a portable turret,very good at tipping over ;-) 
 
JACKHAMMER RAY
- Primary attack shoots like a shotgun with a high firerate.
- Secondary attack zooms in and out.
- More powerful than the REX primary attack,but less accurate. 
- Zooming improves accuracy. 
 
STEALTH CROSSBOW
- Normal firemode impales targets,it's an instant kill for any combine. 
- Electrical firemode fries them for a sadistic touch. 
- Explosive firemode shoots arrows that blow on impact,causing medium splash all around. 
 
AWP ARCTIC WARFARE
- Primary attack offers the best in the field of sniperguns: instant kill,perfect precision,10 bullets clip; 
- Secondary attack zooms in and out 
- Free Bullet Time equipped. 
- Ammo is harder to find than usual. 
 
AUG
- Instant kill. 12 bullets per clip. 
- Secondary attack zooms in and out. 
 
BERSERK G-GUN
- Primary attack zapps and pushes targets away: a 5 attacks combo makes the gun go berserk and morph into the super ggun. 
- Once morphed into the super ggun,the weapon turns into a close quarters killer that is best used in hit & run tactics. 
 
CHOKE (gravity gloves)
- Attack holds enemy and kills him immediately. 
- Energy is unlimited but slow reloading. 
Extremely short ranged. 
 
BUGBAIT + antlion spawner
- Can be used for either call antlions,distract combines or spawn a new antlion. 
- Makes you able to build your own bugs army anytime anywhere,if you feel like a necromancer/warlock. 
 
COVENANT GRENADE
- Primary attack throws a sticky timed grenade in front of you. 
- Secondary attack lobs instead one on the ground. 
- Grenades are much more common in Substance than in vanilla HL2. 
 
CLUSTER GRENADE
- Primary attack throws a grenade that explodes after very little time causing 4 trails of fire to burn to ashes everything they touch. 
- Do not employ in tight enviroments for your own good. 
 
CHAFF GRENADE
- Enemies caught in the explosion radius of this weapon betray their former allies and slaughter each other. 
- Best if you don't like to get your hands dirty,and quite fun to watch. 
- Unlimited self-recharging battery. 
 
SLAM
- Primary attack throws a remotely controlled explosive device on the ground,or stick it on the wall as a laser mine if you face some bricks. 
- Secondary attack triggers the blow. 
- Use it to set up traps and link several explosions. 
 
PROXIMITY HEADCRAB
- Primary attack releases an headcrab you previously stuffed with dark matter explosive,that explodes when an enemy enters its proximity range. Since The explosion doesn't hurt you,the proxcrab can be thrown directly at enemies in front of you. 
- Kill headcrabs and pick them up to later stuff and use them as weapons! 
- Big Boss is the only one capable of making proxcrab that are triggered by other explosions,to create link more traps together,but be aware this is much more risky. 
 
QUAD LAUNCHER
- Shoots either guided or unguided missiles that can be also fast or slow. 
- You can shoot many missiles rapidly one after another,up to having 5 at the same time in the air. 
- Slow guided missiles can be brought with you through a level like the Metal Gear Nikita missiles. 
 
ARMED AIRBOAT
- secondary fire: homing rocket. Airboats now have a secondary fire that shoots homing RPG rockets but depletes their autoreloading ammo stash very fast. Useful against striders, antlionguards or other hard enemies in the canals and beach levels.



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--- 3 . HEV FORMS ---
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The HEV Forms are a hidden feature of your suit that customizes it toward different goals as tactics, espionage and action.

Press the "TAB" button to bring down the HEV Forms menu to switch form at any time and also read a brief description of each one: fastkeys are also available on the buttons "F1,F2,F3,F4 (default).

Every HEV Form gives you passive bonuses and 2 special abilities that you can activate with the "F" and "Shift" buttons (default).

The Gordon Freeman, Liquid Snake, Solid Snake and Big Boss HEV Forms are unlocked once you acquire the crowbar from Barney. The secret Hev Form Gray Fox, instead,requires you to complete the game (stop Breen from teleporting) before you can use it.

To avoid bugs,HEV Forms can only be used when you have acquired the suit from doctor Kleiner and the crowbar from Barney.


---------------------------
- THE GORDON FREEMAN FORM -
---------------------------

- primary ability: HEV Shield
This energy field protects you from all kind of attacks in general and from melee attacks in particular. Zombies, antlions and even the gigantic antlionguards will not be able to harm you with this barrier on.

- secondary ability: Thermal Flashlight
The flashlight has now a variable focus option: you can either make it wider, to brighten up dark areas, or concentrate it on targets until the incandescent ray burns them.

- passive ability: Armor
Gordon tweaks HEV chargers and batteries to get a +100% bonus from them.

Gordon Freeman is a MIT graduate: he is smarter than his enemies and this him the edge against his mindless enemies. Defensively speaking, he is king of the hill.
On the other side, some of his weapons need some brains to become effective: spawning manhacks, turrets and antlions requires management, while hunting for headcrabs to stuff them with explosive requires good eye. However, when loaded, an arsenal full of Irifle shots and proximity crabs makes them game a total fragfest in pure Quake 1 style.


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- THE LIQUID SNAKE FORM
-----------------------

- primary ability: Killing Spree
All the weapons in the game become 10X stronger: use it when you have the upper hand in a fight, avoid it when many enemies are already attacking you.

- secondary ability: HEV Knuckles
Like the Doom berserk stimpack, this bonus makes your melee attack extra strong for a while, while suffering a small defense malus.

- passive ability: Super Throw
You know when the combine orders you to pick up that cup and put it into the trashcan?
Now you can directly stuck it into his skull.

passive ability: extended Bullet Time
Liquid has the largest amount of Bullet Time of the bunch,nearly a minute of uninterrupted Max Payne action.

Liquid Snake is a warrior whose power lies all in his brute force: barehanded or armed, he is stil able to dish high damage in all conditions. Always good in crowded areas.
His only weak point is the defense, but he can supply for that with his bullet time which grant him easy headshots.


----------------------
- THE SOLID SNAKE FORM
----------------------

- primary ability: Stealth
Snake's suit is stealth camouflage equipped, meaning he can go invisible at any time.
However, the effect is not immediate and enemies can still hit you and therefore return you visible. Stealth consumes aux power very fast and receiving damage deples the gauge even faster. 

- secondary ability: Fortune Device
This device emitts a strong electrical pulse that damages all the enemies around you, often killing a whole room of them. When the pulse is released, all your suit's systems go offline and bullets fired at you miss their target.

- passive ability: Speed
Snake's speed is not bound to the weapon he is carring, it's always at maximum.

Playing Snake can be described as being both the alien and the predator in Alien vs Predator: agile, stealthy, deceiving and brutal in close quarters fights.
His weapons are deadly, but they don't work well if you go Rambo through the levels.
Better instead watch your back and trick your enemies thanks to your abilities.

 
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- THE BIG BOSS FORM -
---------------------

- primary ability: Morfine Shot
This ability heals you: 90% minor heal,10% major heal. However,it also makes your attacks against enemies to be weaker,while the morfine effects last.

- secondary ability: Nightvision
It comes in two varieties, Metal Gear Solid style and Splinter Cell style.

- passive ability: Crouch Mimetism
Crouch for some time and you will go mimetic, resulting in enemies being unable to see you until you move again.

Big Boss is the HEV Form of snipers and the most safe to play Survivor with, because of his easy way to acquire headshots to win health with, thanks to the Critical Hit System, or regenerate life points with the Morfine Shot ability. It surely takes precision but the flaregun is also there for when you feel in the mood for some pyroclastic fun!


-----------------------
---- GRAY FOX FORM ----
- the secret Hev Form -
-----------------------

- primary ability: Spectral Plane
A ghost's natural habitat, this is here that you escape to recharge when your energy drops too low.

- secondary ability: Fortune Device EX
A short-ranged smart bomb with unlimited ammo and gibbing damage.

- passive ability: Wrath
You are the King Midas of gore: everything you touch, it gruesomely gibs.

This HEV Form can only be selected from the HEV Forms menu once you have completed the game, stopping Breen from escaping from the citadel in the final level of the HL2S. Gray Fox is a both ninja and a ghost: lethal at close range and armed to the teeth for ranged battles, yet defensively weak when he is the physical world. Be aggressive and catch a break in the shadows when you need it, you have become death.



--------------------------
--- 5 . GAMEPLAY HINTS ---
--------------------------

- HEV Forms are balanced to be able and win any kind of challenges,but some are more powerful in the first half of the game while others are in the latter

- If you are very low on health and start bleeding,crouch for a few seconds and your life gauge will refill completely. When you are safe,get a morfine shot and life leech some weak enemy (like headcrabs) with Big Boss' hunting rifle.

- Solid Snake has always an alternative to raw fighting,thanks to his stealth suit,the chaff grenade and high speed.

- Liquid Snake is best used when you are certain that you will be the first one to hit the opponent.

- The only way to stop Gray Fox from losing health is to stay cloacked.

- Don't be stubborn if you keep dying and see you can't kill them all: running away makes the game faster paced and more enjoyable. However,killing all the enemies saves you FPS!

- Save your allies and let them heal you and themselves before a big battle,but don't hesitate killing them all if they betray you after a faulty grenade throw or something like that.

- Any fight can be won easily with bullet time and an headshot.

- Striders can be killed not only by the RPG as in normal HL2, but also by other weapons. The best ones to do so are the AWP,the vulcan cannon,the chaff grenade or any weapon of the secret hev form Gray Fox. Not as powerful but still useful are the I-Rifle and the M3,or picking up a mine with the gravity gun and tossing it at the strider's face with the berserk g-gun.

- Against melee attacks,the ability that grants best defense is the HEV Shield. Against ranged attacks,the Fortune Device grants complete invulnerability (because they will never hit you). Nothing can protect you from blasts and explosions,instead.

- In the canals levels,the best way to navigate is to aim the boat directly at the closer combine,run over him,and then proceed to the next one. This way you won't be hitting walls or taking wrong ways.

- When playing the Gordon Tales gamemode,every time an helicopter is chasing you in the Canals and Water Hazard chapters,your airboat is of the armed type. Use the gun mounted on it to destroy the buzzer,because its bombs are far more dangerous now.

- The spit of the bullsquid is homing: don't even try to avoid it,eliminate the beast as quick as possible.

- The houndeye's sonic blast is longer ranged than in HL1,watch out!

- Stalkers are scary but weak,kill them with melee weapons if you can.

- You can destroy gunships very fast if you fire your whole clip of rockets at the same time and make them hit the monster all together.

- The berserk gravity gun works better against zombies,especially poison ones.

- Play the VR Training to not only learn the basics of the mod,but also to discover all the cheat codes.

- The secret hev form Gray Fox and other extras can be unlocked by winning the game once,meaning you have to go in the Citadel chapter and stop Breen from teleporting away.

- Explore the Options -> Keyboard commands to find and customize the new action buttons as the Melee Attack,Throw Grenade,HEV Forms menu and fastkeys.

- Lowering the resolution,detail and audio quality settings to low is not ashameful and brings better performance in battle.



---------------
--- 5 . FAQ ---
---------------

Installation
Q) How do I install this mod?
A) Download the HL2 Substance GOLD 1.2 autoinstaller, run it and select Install Mod -> Install. The installation process will start. Disabling your firewall might be necessary for the installer to work correctly. Do not un-select the "copy HL2 cache" option, it is made to avoid long loading times.

Running
Q) How do I run this mod once I have it installed?
A) Run Steam, select Play Games -> Third Party Games -> HL2 Substance.

Uninstall
Q) How do I uninstall this mod?
A) Browse your "Program Files\valve\steam\steamapps\SOURCEMODS" directory and delete the HL2substance folder.

Performance
Q) I get choppy framerate, what do I do?
A) Then you customize your HL2 Launch Options: press the right button on the 'Half-Life 2' voice on Steam/PlayGames and then click on Properties > LaunchOptions to access them, and type: -console -debug -heapsize [half or your ram x 1000; mine is 1024 so I type -heapsize 512000].
Lower your audio-video settings to raise some labor from both the video card and processor (especially for the audio bargain). An example of low settings configuration that 'should' suit most computers (but not necessarily their owners) that I suggest you to use is: resolution at 800x600, textures at medium,audio at medium, AAS and anisotropic filters off.
Defrag your hd with Executive Software's Diskeeper. 

Crashing
Q) I get crashes, what do I do?
A) This is directly connected to performance: speed it up to avoid crashes, see previous question. However, if you are stuck in a level because of a bug, just bring down the main menu and press the Bugfix Button you can see on the lower left.

Loading times
Q) The loading times are long, what do I do?
A) Loading times are naturally a bit longer in Substance, but the real problem comes when you uncheck the 'Copy HL2 Cache Files' option in the installer and the cache files do not get copied. You have to run the installer again, and leave the option checked. If for any reason you have to copy the cache files manually, just copy your complete half-life2\hl2\maps into \sourcemods\hl2substance.



-------------------
--- 6 . CREDITS ---
-------------------

MAIN CREDITS
Manager: xdiesp xdiesp@gmail.com
Main Coder: Jerry vanstoel@gmail.com
Mapper (training & intro): Manuele Simionato aka smanu85 smanu85@tiscali.it

Houndeyes and bullsquids by Mike Cuerden acoustictoad@gmail.com
Original Friendly Fire and Bullet Time by Adam Hines fifty7var@yahoo.com 
New flaming trails and grenade dust effect by Taturana
M3 and M249 first draft by DBDJ
Coding support by Angry Lawyer
Auto-installers by Fabio

SUBSTANCE PLAYTESTERS
v0.84: TInda,Darkn3ss,Spacco,Pak
v1.0: Veteran Gamer,Thomas McDonnel,Henkjan
v1.2 unit 1: phoenix100,Postal_dude,Bit_Cloud21,N3tFr34k,BeaverMon,Veteran Gamer
v1.2 unit 2: Thunderknight,Hawk-97,dreamstar,mtheads,Jason Voorhees,Ben,Random,Total_noob,Cane Toad

MODEL CREDITS
-Final recompiling of all the weapons by xdiesp
-Snarks Desert Eagle .50AE model by Snark,mesh by pr0d!gy,skin by Birdhouse,animations by Quad,Ref Maps and css compile by Badxreligion a.k.a (Skewed Devolopment Policy)
-FN2000 model and skin by Ankalar,sounds by Vunsunta,animations by Jake,compiling by Bullet_Head,arm convert and Compile by Soul_Slayer
-Ank Thor USP + Strykerwolf anims by Ankalar,skin by Thor,animations by Strykerwolf,compile/harmackage by Soul-Slayer
-Stained M3 with shells by Eichler69,mesh by Eichler69,skin by Biohazard,reskins by Sandwich,original compile by Jake,compile by Hawk,convert to CS:S by Hawk
-HK3 SG552 Scoped by Venom908,skin by VertThrasher,scope by Snark,compile by VertThrasher
-Ankalar's M41 model by Ankalar,skin by Creeping_Jesus,compile by Bullet_Head
-M9 Probis knife by will,original Skin by Mr. T,compile by Andeh,used skin by PuR4fAx,skin Hack by DikFaic,ref maps by ziomek jebiesuki nabosaka,w_model by ziomek jebiesuki nabosaka
-Spas-12 model by Snark,skin by Creeping_Jesus,compile by Bullet_Head
-TMP MP7 by Fiblah,silencer model by Ankalar,skin by Galen,original silencer skin ny Creeping_Jesus,sounds by HK Weapon Sounds(tmp-1),reskin by Hybrid Silencer,reskin by Hybrid Original,compile by Bullethead,CS:S Compile by !NC!Furious
-Autoberetta model by Spydr,skin by Splinter,mesh by [RO]Jeremey Mesh,fixing by Thor,sounds by Hk & Vunsunta (Taken from Ghost Ops http://www.ghostopsmod.com/ ),compile by !NC!Furious
-Wannabe Eagle model by Firegold,skin by Wannabe,compile by Andeh,w model by Hawk
-Enin Eagle by Matrixed,skin by Enin,compile by JIHAD
-Stars Beretta by (see additional docs folder)
-STI Executive by (see additional docs folder)
-XM8 by (see additional docs folder)
-AWP by Lonewolf,skin by Birdhouse,compile by Bullet_Head
-Sniper scout by Sixshooter,Endorphin,Bulitt,Lonewolf,De@dMe@t,VertThrasher,Ritual,Rob Olender,S I L E N C E D
-M4A1 with sight skin by Splinter,RAS sight model & skin by Murdock,compile and hack by StukA
-Colt M4A1 Patriot by Mole -M4 skin : Wannabe -model hack: The Lama -rail model: Sas.Stu -rail skin: Wannabe -silencer model: Ankalar -silencer skin: Wannabe -ironsight model: Andrew -ironsight skin: Ensomniac -ATN sight model & skin: Murdock -flashlight model & skin: hacked from Ironclad's & Wannabe's Aimpoint scope -bullet model & skin: Version_2 -animations: Jennifer!! -sounds: Hk & Vunsunta -compile: !NC!Furious
-Predelay shotgun by Valve kindly extracted by Cosmic Fool and Recongr82
-Improved Crowbar by VertThrasher
-Schmung's M9 model by Schmung (M9),Skin by Stoke (framemap / slidemap / hougegrip ),Splinter (silencer),Animations by Strykerwolf (Ported to CSS by Soul Slayer),Sounds by Resident Evil 4 / Duds (Shoots),Vunsunta (Reload/Draw/silencer),Compile(v/w) by SureShot
-Vulcan Minigun model and anims by Sebastian Croon AKA [JEA]SPAWN,skin by [The Almighty] ixShooter,P&W`s by GrimReaper
-New Gibs,AK47 and MP5 models by SMOD beta
-Punch model by Taturana
-Dual pythons model: Valve skin: VertThrasher animations: Mullet compile: L0RDN00B sounds: Valve
-Remington 7615 Patrol Rifle: Model: fallschirmjager Uvmap: Twinke Masta Skin: Twinke Masta Scope Edit: DarkElfa Ref Maps: DarkElfa Animations: Mullet Sounds: Valve/Hk Compile (v/w): Mullet Model Fix/Edits: HellSpike 
-Tazer model: the honest lama / Miesteron Skin: Snake Hack: SammatH Compile: Celica
-Hunting knife: Model: Valve Skin: Valve Arm Convert: Edisleado Compile: The Expert Model: Venom908 Skin: Chimp_ Compile: Bullet_Head
-HK23E: Base Model -Twinke Masta Base Skin - NZ-Reason Animations - Hav0c Compile v - Hav0c Compile w -  Mullet Sounds - Valve and vunsunta
-Punch model by Valve and Taturana
-Twinke's SG552 + Hav0c's anims model: Twinke Masta Skin: Thanez Animations: Hav0c Sound: Vunsunta and Valve Compile: Monkeh Holosight model/skin: Twinke Masta
-Ultimate Desert Eagle by Model : Valve Re-Model : T-R-O-N Skin : Valve Re-Skin : T-R-O-N Scope model : Snark Tactical Flashlight : -X- Laser & Lens : T-R-O-N Flashlight Lens : T-R-O-N Animations : Valve Compile  : T-R-O-N
-MP5 Credits: Asylum Estate - A bit of remodeling, rigging, and tweaking, ripping and editing fireing sound from "The Matrix"; QuadNY - Reanimated the reload animation; Original Credits: Update by Milkman: V2 added. Various bugs squashed, although shells still eject out of non-existant ejection port.; Model: progress_overdue Skin: progress_overdue ; W_model by Desert Crisis Mod
-AK47 by Valve and taturana
-Silenced FAMAS original model by: valve hack job done by: TornSniperWolf compile done by: TornSniperWolf many thanks to paegus, and mullet for usefull advice.
-Spas12 Credits Model: Snark Skin: Giz and Stoke Black skin recolour and Tritium sights: VertThrasher Compile: VertThrasher Turbosmoothed Barrel: Logger
-Slugger Shotty by TornSniperWolf and DavOr
-Chaff grenade by Mullet
-Cluster grenade,hands,AUG,Irifle,Stunstick and crowbar by Valve
-Katana by Shai'Zuk & Dragoon conversion by : xz64 sounds : tone_dog
-Silvio Dante's USP Model: Silivo Dante, Twinke Masta Skin: MoonsSpoon LAMSkin: Twinke Masta Animations: Jennifer!! Sounds: Vunsunta Hand convert: Soul_Slayer Compile: Twinke Masta Re-compile: The End

SKIN CREDITS
-"Scarab Gunship","Beetle Strider","Future Alyx","Teh Walrus Mossman","Splinter Cell Combine" final version,"Red Barnacle","Lobster Gunship","Tony Montana G-Man",Nova Prospekt guard,"Leopard Headcrab","Zagor Black Headcrab","De Sica Kleiner",Odessa final,Cop final,Vortigaunt final,"Blood Zombie","B&W M3","Black Crossbow","Infernal Manhacks","Hell helicopter" skins and recolors by xdiesp
-Antlionguard,Metropolice,USP and Shotgun base by Toby Bamford www.corrosion-3d.co.uk 
-Black Armored Elite (parts of),Black Magnum (parts of),Chrome Shotgun and City17 zombie by Fragger http://www.skinz.sof2land.com/ 
-Lycan Trooper by Fury161
-Pre-release combine guard (parts of) by Romka
-SMG1 and RPG by Triplesix T|2IPL3_6[K-9] www.kain-9.com 
-Soldier and Manhack base by Dreadlord1337 http://www.the-citadel.org/
-Kleiner,Mossman and Vortigaunt base by Holol
-Citizen,Odessa base and Gman's briefcase base by Renard nigel_blanc@hotmail.com
-Super Elite Soldier by Mr. Hankey 
-M249 PARA reskin by Squall mailsquall@blueyonder.co.uk
-Gunship,Strider and Mossman revisioned by LKL
-Full gloves (part of) by Austere
-Black AWP by m4dp1x3l
-Blood enhanced sprites and effects by GreatBish0p,danks,cs42886 and c1team
-Updated Blood sprites by valve,ddefinder's blood mod,kaotik_stalker
-Solid steel jeep by [MW]Marco mutantmarco@yahoo.com
-Shotgun DX7 skin and orange HEV hands by Recongr
-Background and dynamic lightning for weapons by smanu85
-Manual and Comics by LKL
-new silver strider skin by Gyppi

SOUND CREDITS
-Generic sounds imported from Valve's CS:S and Id Software's Doom 3
-MGS sounds & voices by Konami kindly provided by Henrique Hongaro
-Xbow,Irifle by Kildo 
-Shotgun,Smg1 by Clone JC Dentons in the Ultra Real Stereo Sound mod 
-Weapon sounds from the HL2 and CSS gcfs by Valve
-New CSS sounds by the Weapon Sound Pack for CSS by Henrik aka "Hk"
-Other CSS sounds by the Blueguile Soundpack Blueguile@tampabay.rr.com
-Substance 1.2 Sound Pack by Postal_dude is included
-MGS musics by Konami

Thanks to Yahn Bernier and Robin Walker of the VERC forums for the great help with coding. Thanks to Azzkiker of HL2Files,NGI.it and Multiplayer.it for their hosting. Thanks to Davide85 for having hosted HL2S's site in the time of need. Thanks to Ludus for his webspace courtesy. Thanks to Ghost,Tetsu,MadProfessor,UN0,Gldius and Rock_et for their screenshots. Thanks to Sureshot for his word of advice in modeling. Also thanks to Cosmic Fool, Piero, thereisaspoon, Chris Pisarczyk, Gregory Heckert, BrokenArrow, Chris Andrews, Emanuele & Monchy, Joe, Yukomishima, Alexsk8, Alex, Ddast, DevilMalak, Migol, CRIONYK, mikedu, iu2002 and POSPI from Instagib Source for their help and feedback. Thanks to all the crew of the following forums for their constant and useful feedback that greatly helped HL2S reaching its currest state: www.fpsforum.it, www.tgmonline.it, www.ngi.it, www.multiplayer.it, www.hlfallout.net, www.chatbear.com, IRC Channel #half-life2 su Server Azzurra. To Gaia. 



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--- 9 . DISCLAIMER ---
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All of this mod's own materials (levels,coding,skins) and all of the 3rd parties contents it hosts (skins,models,sounds) are strictly non-profit,non-copyrighted and free for distribution. Please do not use any of them in commercial operations. The intellectual property for each of the hosted and redistributed 3rd parties contents goes to their respective authors as listed in the credits above. No responsibility is taken for damage occurred to your machine from erroneous uses of this mod.